isWeaponRested: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " {2,}\}\}" to " }}")
m (Text replacement - "{{Command " to "{{RV|type=command ")
Line 1: Line 1:
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|arma3|New Scripting Commands}}
{{GameCategory|arma3|New Scripting Commands}}
{{Command
{{RV|type=command


| arma3
| arma3

Revision as of 10:55, 23 January 2021


Hover & click on the images for description

Description

Description:
Description needed
Groups:
Weapons

Syntax

Syntax:
Syntax needed
Parameters:
unit: Object
Return Value:
Return value needed

Examples

Example 1:
_rest = isWeaponRested player;

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on July 1, 2015 - 16:44 (UTC)
AgentRevolution
You can force a unit out of bipod or resting with: _unit playMove "";
Posted on July 12, 2015 - 11:00 (UTC)
Killzone Kid
As of 1.49 isWeaponRested player is the only current use of this command. You cannot detect remote player and you cannot detect local unit that is not a player. Might as well be a nullar command without argument.