isWeaponRested: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " +<\/code>" to "</code>")
m (Text replacement - "</dd> <dt><dt>" to "</dd> <dt><dt>")
Line 30: Line 30:
<code>_unit [[playMove]] "";</code>
<code>_unit [[playMove]] "";</code>
</dd>
</dd>
<dt><dt>
<dt><dt>
<dd class="notedate">Posted on July 12, 2015 - 11:00 (UTC)</dd>
<dd class="notedate">Posted on July 12, 2015 - 11:00 (UTC)</dd>

Revision as of 11:01, 11 June 2021


Hover & click on the images for description

Description

Description:
Description needed
Groups:
Weapons

Syntax

Syntax:
Syntax needed
Parameters:
unit: Object
Return Value:
Boolean

Examples

Example 1:
_rest = isWeaponRested player;

Additional Information

See also:
isWeaponDeployed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on July 1, 2015 - 16:44 (UTC)
AgentRevolution
You can force a unit out of bipod or resting with: _unit playMove "";
Posted on July 12, 2015 - 11:00 (UTC)
Killzone Kid
As of 1.49 isWeaponRested player is the only current use of this command. You cannot detect remote player and you cannot detect local unit that is not a player. Might as well be a nullar command without argument.