isWeaponRested: Difference between revisions

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m (Text replacement - "<dl class="command_description"> <dt></dt>" to "<dl class="command_description"> <dt></dt>")
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| Returns true if weapon is currently rested.
| Returns true if weapon is currently rested.


| [[isWeaponRested]] unit
|s1=  [[isWeaponRested]] unit


|p1= unit: [[Object]]
|p1= unit: [[Object]]

Revision as of 00:12, 13 June 2021


Hover & click on the images for description

Description

Description:
Description needed
Groups:
Weapons

Syntax

Syntax:
isWeaponRested unit
Parameters:
unit: Object
Return Value:
Boolean

Examples

Example 1:
_rest = isWeaponRested player;

Additional Information

See also:
isWeaponDeployed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on July 1, 2015 - 16:44 (UTC)
AgentRevolution
You can force a unit out of bipod or resting with: _unit playMove "";
Posted on July 12, 2015 - 11:00 (UTC)
Killzone Kid
As of 1.49 isWeaponRested player is the only current use of this command. You cannot detect remote player and you cannot detect local unit that is not a player. Might as well be a nullar command without argument.