isWeaponRested: Difference between revisions

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|x1= <code>_rest = [[isWeaponRested]] [[player]];</code>
|x1= <code>_rest = [[isWeaponRested]] [[player]];</code>


|seealso= [[isWeaponDeployed]], [[canDeployWeapon]]
|seealso= [[isWeaponDeployed]] [[canDeployWeapon]]
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Revision as of 17:30, 20 January 2022

Hover & click on the images for description

Description

Description:
Returns true if weapon is currently rested.
Groups:
Weapons

Syntax

Syntax:
isWeaponRested unit
Parameters:
unit: Object
Return Value:
Boolean

Examples

Example 1:
_rest = isWeaponRested player;

Additional Information

See also:
isWeaponDeployed canDeployWeapon

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on July 1, 2015 - 16:44 (UTC)
AgentRevolution
You can force a unit out of bipod or resting with: _unit playMove "";
Posted on July 12, 2015 - 11:00 (UTC)
Killzone Kid
As of 1.49 isWeaponRested player is the only current use of this command. You cannot detect remote player and you cannot detect local unit that is not a player. Might as well be a nullar command without argument.