isWeaponRested: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
m (Text replacement - "<code>\[\[([a-zA-Z0-9_]+)\]\] +\[\[([a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1 $2;</sqf>")
Line 35: Line 35:
<dt class="note">[[User:Killzone Kid|Killzone Kid]]</dt>
<dt class="note">[[User:Killzone Kid|Killzone Kid]]</dt>
<dd class="note">
<dd class="note">
As of 1.49 <code>[[isWeaponRested]] [[player]]</code> is the only current use of this command. You cannot detect remote player and you cannot detect local unit that is not a player. Might as well be a nullar command without argument.
As of 1.49 <sqf>isWeaponRested player;</sqf> is the only current use of this command. You cannot detect remote player and you cannot detect local unit that is not a player. Might as well be a nullar command without argument.
</dd>
</dd>


</dl>
</dl>

Revision as of 15:10, 5 May 2022

Hover & click on the images for description

Description

Description:
Returns true if weapon is currently rested.
Groups:
Weapons

Syntax

Syntax:
isWeaponRested unit
Parameters:
unit: Object
Return Value:
Boolean

Examples

Example 1:
_rest = isWeaponRested player;

Additional Information

See also:
isWeaponDeployed canDeployWeapon

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on July 1, 2015 - 16:44 (UTC)
AgentRevolution
You can force a unit out of bipod or resting with: _unit playMove "";
Posted on July 12, 2015 - 11:00 (UTC)
Killzone Kid
As of 1.49
isWeaponRested player;
is the only current use of this command. You cannot detect remote player and you cannot detect local unit that is not a player. Might as well be a nullar command without argument.