language: Difference between revisions

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m (Text replacement - "<code>([^<]*)\{\{ *codecomment *\|([^}]*) *\}\}([^<]*) *<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
Line 12: Line 12:
|r1= [[String]] - See [[Stringtable.xml#Supported_languages|supported languages]] for possible values
|r1= [[String]] - See [[Stringtable.xml#Supported_languages|supported languages]] for possible values


|x1= <code>_myLanguage = language; // will return "English" if game language is set to English</code>
|x1= <sqf>_myLanguage = language; // will return "English" if game language is set to English</sqf>


|seealso= [[Stringtable.xml]] [[getTextRaw]] [[localize]] [[isLocalized]] [[diag_localized]] [[BIS_fnc_localize]]
|seealso= [[Stringtable.xml]] [[getTextRaw]] [[localize]] [[isLocalized]] [[diag_localized]] [[BIS_fnc_localize]]
}}
}}

Revision as of 11:23, 13 May 2022

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Description

Description:
Returns current game language.
Groups:
System

Syntax

Syntax:
language
Return Value:
String - See supported languages for possible values

Examples

Example 1:
_myLanguage = language; // will return "English" if game language is set to English

Additional Information

See also:
Stringtable.xml getTextRaw localize isLocalized diag_localized BIS_fnc_localize

Notes

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