load: Difference between revisions

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m (template:command argument fix)
m (template:command argument fix)
Line 8: Line 8:


| Returns current sum of mass from items stored in all unit's containers. Load is calculated by the following formula:
| Returns current sum of mass from items stored in all unit's containers. Load is calculated by the following formula:
<code>_loadPlayer <nowiki>=</nowiki> [[loadAbs]] [[player]] / [[getNumber]] ([[configFile]] >> "CfgInventoryGlobalVariable" >> "maxSoldierLoad");</code> |= Description
<code>_loadPlayer <nowiki>=</nowiki> [[loadAbs]] [[player]] / [[getNumber]] ([[configFile]] >> "CfgInventoryGlobalVariable" >> "maxSoldierLoad");</code> |DESCRIPTION=
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| '''load''' unit |= Syntax
| '''load''' unit |SYNTAX=


|p1= unit: [[Object]]  |PARAMETER1=  
|p1= unit: [[Object]]  |PARAMETER1=  

Revision as of 15:43, 7 April 2019

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Description

Description:
Returns current sum of mass from items stored in all unit's containers. Load is calculated by the following formula: _loadPlayer = loadAbs player / getNumber (configFile >> "CfgInventoryGlobalVariable" >> "maxSoldierLoad");
Groups:
Uncategorised

Syntax

Syntax:
load unit
Parameters:
unit: Object
Return Value:
Number

Examples

Example 1:
load player;

Additional Information

See also:
loadAbsloadBackpackloadUniformloadVestgetMassweightRTDgetContainerMaxLoad

Notes

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Only post proven facts here! Add Note

Notes

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