load: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
(description)
m (template:command argument fix)
Line 13: Line 13:
| '''load''' unit |= Syntax
| '''load''' unit |= Syntax


|p1= unit: [[Object]]  |= PARAMETER1
|p1= unit: [[Object]]  |PARAMETER1=  


| [[Number]] |= RETURNVALUE
| [[Number]] |RETURNVALUE=  




|x1= <code>[[load]] [[player]];</code>|= EXAMPLE1
|x1= <code>[[load]] [[player]];</code>|EXAMPLE1=  


____________________________________________________________________________________________
____________________________________________________________________________________________


| [[loadAbs]], [[loadBackpack]], [[loadUniform]], [[loadVest]], [[getMass]], [[weightRTD]], [[getContainerMaxLoad]] |= SEEALSO
| [[loadAbs]], [[loadBackpack]], [[loadUniform]], [[loadVest]], [[getMass]], [[weightRTD]], [[getContainerMaxLoad]] |SEEALSO=  


|  |= MPBEHAVIOUR
|  |MPBEHAVIOUR=  
____________________________________________________________________________________________
____________________________________________________________________________________________
}}
}}

Revision as of 11:35, 7 April 2019

Hover & click on the images for description

Description

Description:
Returns current sum of mass from items stored in all unit's containers. Load is calculated by the following formula: _loadPlayer = loadAbs player / getNumber (configFile >> "CfgInventoryGlobalVariable" >> "maxSoldierLoad");
Groups:
Uncategorised

Syntax

Syntax:
load unit
Parameters:
unit: Object
Return Value:
Number

Examples

Example 1:
load player;

Additional Information

See also:
loadAbsloadBackpackloadUniformloadVestgetMassweightRTDgetContainerMaxLoad

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section