loadMagazine: Difference between revisions

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| [[weaponState]], [[setWeaponState]], [[ArmA_2:_Actions#SwitchMagazine|SwitchMagazine]], [[weapons]], [[magazines]] |= SEEALSO  
| [[weaponState]], [[setWeaponReloadingTime]], [[ArmA_2:_Actions#SwitchMagazine|SwitchMagazine]], [[weapons]], [[magazines]] |= SEEALSO  


|  |= MPBEHAVIOUR  
|  |= MPBEHAVIOUR  

Revision as of 23:17, 3 May 2013

Hover & click on the images for description

Description

Description:
Initiates the loading action on given weapon of the turret. So the new magazine is not available instantly, yet according to the reloadTime. The turret has to be manned. One can also change the magazine if its respective weapon is not selected.
Groups:
Uncategorised

Syntax

Syntax:
vehicle loadMagazine [turretPath, weaponName, magazineName]
Parameters:
vehicle: Object
turretPath: Array
weaponName: String
magazineName: String
Return Value:
Nothing

Examples

Example 1:
vehicle player loadMagazine [[0],"m256","20Rnd_120mmHE_M1A2"];

Additional Information

See also:
weaponStatesetWeaponReloadingTimeSwitchMagazineweaponsmagazines

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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