mapAnimDone: Difference between revisions

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m (Text replacement - "<code>\[\[private\]\] _([a-zA-Z0-9_]+) = \[\[([a-zA-Z0-9]+)\]\];?<\/code>" to "<sqf>private _$1 = $2;</sqf>")
 
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[[Category:Scripting Commands|MAPANIMDONE]]
{{RV|type=command
[[Category:Scripting Commands OFP 1.96|MAPANIMDONE]]
[[Category:Scripting Commands OFP 1.46|MAPANIMDONE]]
[[Category:Scripting Commands ArmA|MAPANIMDONE]]
[[Category:Command_Group:_GUI_Control|{{uc:{{PAGENAME}}}}]]


{{Command|Comments=
|game1= ofp
____________________________________________________________________________________________
|version1= 1.27


| ofp |Game name=
|game2= ofpe
|version2= 1.00


|1.27|Game version=
|game3= arma1
|version3= 1.00


|arg= local |Multiplayer Arguments=
|game4= arma2
|version4= 1.00


|eff= local |Multiplayer Effects=
|game5= arma2oa
____________________________________________________________________________________________
|version5= 1.50


| Check if map animation is finished. |DESCRIPTION=
|game6= tkoh
____________________________________________________________________________________________
|version6= 1.00


| [[Boolean]] <nowiki>=</nowiki> '''mapAnimDone''' |SYNTAX=
|game7= arma3
|version7= 0.50


| [[Boolean]] |RETURNVALUE=
|arg= local
____________________________________________________________________________________________


| [[mapAnimAdd]], [[mapAnimClear]], [[mapAnimCommit]], [[ctrlMapAnimAdd]], [[ctrlMapAnimClear]], [[ctrlMapAnimCommit]], [[ctrlMapAnimDone]] |SEEALSO=
|eff= local


|gr1= Map
|descr= Check if map animation is finished.
|s1= [[mapAnimDone]]
|r1= [[Boolean]]
|x1= <sqf>private _isDone = mapAnimDone;</sqf>
|seealso= [[mapAnimAdd]] [[mapAnimClear]] [[mapAnimCommit]] [[ctrlMapAnimAdd]] [[ctrlMapAnimClear]] [[ctrlMapAnimCommit]] [[ctrlMapAnimDone]]
}}
}}


<h3 style="display:none">Notes</h3>
<dl class="command_description">
<dl class="command_description">
<!-- Note Section BEGIN -->
<dt class="note">[[User:Ceeeb|Ceeeb]]</dt>
<dt class="note">'''[[User:Ceeeb|Ceeeb]]'''
<dd class="note">
<dd class="note">
In '''OFP v1.96''', the mapAnim series of commands, together with [[forceMap]] can only be used in the intro and mission, as it is not possible to access the map from the outro. ''(not checked, sourced from an old copy of the OFPEC comref)''
In '''OFP v1.96''', the mapAnim series of commands, together with [[forceMap]] can only be used in the intro and mission, as it is not possible to access the map from the outro. ''(not checked, sourced from an old copy of the OFPEC comref)''
</dd>


<!-- Note Section END -->
</dl>
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]

Latest revision as of 22:22, 7 May 2022

Hover & click on the images for description

Description

Description:
Check if map animation is finished.
Groups:
Map

Syntax

Syntax:
mapAnimDone
Return Value:
Boolean

Examples

Example 1:
private _isDone = mapAnimDone;

Additional Information

See also:
mapAnimAdd mapAnimClear mapAnimCommit ctrlMapAnimAdd ctrlMapAnimClear ctrlMapAnimCommit ctrlMapAnimDone

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Ceeeb
In OFP v1.96, the mapAnim series of commands, together with forceMap can only be used in the intro and mission, as it is not possible to access the map from the outro. (not checked, sourced from an old copy of the OFPEC comref)