onTeamSwitch: Difference between revisions

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| [[Nothing]] |RETURNVALUE=  
| [[Nothing]] |RETURNVALUE=  


 
|x1= <code>[[onTeamSwitch]] { [_from, _to] [[execVM]] "myTeamSwitchScript.sqf"; };</code>|EXAMPLE1=  
|x1= <code>[[onTeamSwitch]] {[_from, _to] [[execVM]] "myTeamSwitchScript.sqf";};</code>|EXAMPLE1=  
 
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| [[Team_Switch]], [[enableTeamSwitch]], [[onBriefingTeamSwitch]], [[teamSwitch]], [[teamSwitchEnabled]] |SEEALSO=  
| [[Team Switch]], [[enableTeamSwitch]], [[onBriefingTeamSwitch]], [[teamSwitch]], [[teamSwitchEnabled]] |SEEALSO=  


| |MPBEHAVIOUR=  
| |MPBEHAVIOUR=  
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[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Command Group: Remote Control]]
[[Category:Command Group: Team Switch]]

Revision as of 22:27, 8 April 2019

Hover & click on the images for description

Description

Description:
Defines an action performed when the team switch is finished. Commandset receives the following special variables: _from object previous unit, _to object current unit. Consecutive use of onTeamSwitch command will overwrite previously set commandset.
Since Arma 3 v1.57 a stackable version of this EH is available: TeamSwitch


When player switches and leaves behind AI unit, you need to enable "TeamSwitch" AI on it (with onTeamSwitch { _from enableAI "TeamSwitch" };) so that the unit continues with waypoints.
Groups:
Uncategorised

Syntax

Syntax:
onTeamSwitch commandset
Parameters:
commandset: String or Code
Return Value:
Nothing

Examples

Example 1:
onTeamSwitch { [_from, _to] execVM "myTeamSwitchScript.sqf"; };

Additional Information

See also:
Team SwitchenableTeamSwitchonBriefingTeamSwitchteamSwitchteamSwitchEnabled

Notes

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Notes

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