onTeamSwitch: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ")
Line 32: Line 32:
|x1= <code>[[onTeamSwitch]] { [_from, _to] [[execVM]] "myTeamSwitchScript.sqf"; };</code>
|x1= <code>[[onTeamSwitch]] { [_from, _to] [[execVM]] "myTeamSwitchScript.sqf"; };</code>


|seealso= [[Team Switch]] [[enableTeamSwitch]] [[onBriefingTeamSwitch]], [[teamSwitch]], [[teamSwitchEnabled]]
|seealso= [[Team Switch]] [[enableTeamSwitch]] [[onBriefingTeamSwitch]] [[teamSwitch]], [[teamSwitchEnabled]]
}}
}}

Revision as of 18:25, 20 January 2022

Hover & click on the images for description

Description

Description:
Defines an action performed when the team switch is finished. Commandset receives the following special variables: _from object previous unit, _to object current unit. Consecutive use of onTeamSwitch command will overwrite previously set commandset.
This command is deprecated. Since Arma 3 v1.57 a stackable version of this EH is available: TeamSwitch


When player switches and leaves behind AI unit, you need to enable "TeamSwitch" AI on it (with onTeamSwitch { _from enableAI "TeamSwitch" };) so that the unit continues with waypoints.
Groups:
Team SwitchEvent Handlers

Syntax

Syntax:
onTeamSwitch commandset
Parameters:
commandset: String or Code
Return Value:
Nothing

Examples

Example 1:
onTeamSwitch { [_from, _to] execVM "myTeamSwitchScript.sqf"; };

Additional Information

See also:
Team Switch enableTeamSwitch onBriefingTeamSwitch teamSwitchteamSwitchEnabled

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note