onTeamSwitch: Difference between revisions

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{{Command
{{RV|type=command


| arma2
|game1= arma2
|version1= 1.00


|1.00
|game2= arma2oa
|version2= 1.50
 
|game3= tkoh
|version3= 1.00
 
|game4= arma3
|version4= 0.50


|gr1= Team Switch
|gr1= Team Switch
Line 9: Line 17:
|gr2= Event Handlers
|gr2= Event Handlers


| Defines an action performed when the team switch is finished.
|descr= Defines an action performed when the team switch is finished.
Commandset receives the following special variables: ''_from'' object previous unit, ''_to'' object current unit.
Commandset receives the following special variables: ''_from'' object previous unit, ''_to'' object current unit.
Consecutive use of onTeamSwitch command will overwrite previously set commandset.  
Consecutive use of onTeamSwitch command will overwrite previously set commandset.  
{{Informative|Since '''Arma 3''' ''v1.57'' a stackable version of this EH is available: [[Arma_3:_Event_Handlers/addMissionEventHandler#TeamSwitch|TeamSwitch]]}}
{{Feature|important| This command is deprecated. Since '''Arma 3''' ''v1.57'' a stackable version of this EH is available: [[Arma 3: Mission Event Handlers#TeamSwitch|TeamSwitch]]}}
<br>
<br>
{{Informative | When player switches and leaves behind AI unit, you need to enable "TeamSwitch" AI on it (with&nbsp;{{Inline code|[[onTeamSwitch]] { _from [[enableAI]] "TeamSwitch" };}}) so that the unit continues with [[waypoints]]. }}
{{Feature|informative|When player switches and leaves behind AI unit, you need to enable "TeamSwitch" AI on it (with&nbsp;<sqf inline>onTeamSwitch { _from enableAI "TeamSwitch" };</sqf>) so that the unit continues with [[waypoints]].}}


| [[onTeamSwitch]] commandset
|s1= [[onTeamSwitch]] commandset


|p1= commandset:  [[String]] or [[Code]]
|p1= commandset:  [[String]] or [[Code]]


|p2=
|r1= [[Nothing]]


|p3=
|x1= <sqf>onTeamSwitch { [_from, _to] execVM "myTeamSwitchScript.sqf"; };</sqf>


| [[Nothing]]
|seealso= [[Team Switch]] [[enableTeamSwitch]] [[onBriefingTeamSwitch]] [[teamSwitch]] [[teamSwitchEnabled]]
 
|x1= <code>[[onTeamSwitch]] { [_from, _to] [[execVM]] "myTeamSwitchScript.sqf"; };</code>
 
| [[Team Switch]], [[enableTeamSwitch]], [[onBriefingTeamSwitch]], [[teamSwitch]], [[teamSwitchEnabled]]
 
| |MPBEHAVIOUR=
}}
}}
<h3 style='display:none'>Notes</h3>
<dl class='command_description'>
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style='display:none'>Bottom Section</h3>
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Latest revision as of 19:11, 15 March 2024

Hover & click on the images for description

Description

Description:
Defines an action performed when the team switch is finished. Commandset receives the following special variables: _from object previous unit, _to object current unit. Consecutive use of onTeamSwitch command will overwrite previously set commandset.
This command is deprecated. Since Arma 3 v1.57 a stackable version of this EH is available: TeamSwitch


When player switches and leaves behind AI unit, you need to enable "TeamSwitch" AI on it (with onTeamSwitch { _from enableAI "TeamSwitch" };) so that the unit continues with waypoints.
Groups:
Team SwitchEvent Handlers

Syntax

Syntax:
onTeamSwitch commandset
Parameters:
commandset: String or Code
Return Value:
Nothing

Examples

Example 1:
onTeamSwitch { [_from, _to] execVM "myTeamSwitchScript.sqf"; };

Additional Information

See also:
Team Switch enableTeamSwitch onBriefingTeamSwitch teamSwitch teamSwitchEnabled

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note