openMap: Difference between revisions

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|gr2= Interaction
|gr2= Interaction


|descr= Opens or closes in-game map.{{Feature | Warning | If <tt>forced</tt> param is set to [[true]], when map is opened it cannot be closed manually and the user can get stuck requiring the game restart. Make sure you provide scripted mechanics to resolve this, should you need to force the map.}}
|descr= Opens or closes in-game map.{{Feature | Warning | If <tt>forced</tt> param is set to [[true]], when map is opened it cannot be closed manually and the user can get stuck requiring the game restart. Make sure you provide scripted mechanics to resolve this, should you need to force the map. Useful when you wish to keep user for example on respawn screen, where they could still interact with the map but cannot enter the game until the time is up }}


|s1= [[openMap]] show
|s1= [[openMap]] show

Revision as of 09:13, 6 July 2021

Hover & click on the images for description

Description

Description:
Opens or closes in-game map.
If forced param is set to true, when map is opened it cannot be closed manually and the user can get stuck requiring the game restart. Make sure you provide scripted mechanics to resolve this, should you need to force the map. Useful when you wish to keep user for example on respawn screen, where they could still interact with the map but cannot enter the game until the time is up
Groups:
MapInteraction

Syntax

Syntax:
openMap show
Parameters:
show: Boolean - if true opens map, if false closes map, provided it is not forced
Return Value:
Boolean - equivalent of visibleMap

Alternative Syntax

Syntax:
openMap [show, forced]
Parameters:
show: Boolean - if true opens map, if false closes map, provided it is not forced.
forced: Boolean - if true keeps map from closing when map is open.
Return Value:
Boolean - equivalent of visibleMap

Examples

Example 1:
openMap true;
Example 2:
openMap [true, true];

Additional Information

See also:
forceMapforcedMapvisibleMapshowMapshownMap

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note