playableSlotsNumber: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...)
m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
 
(15 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Command
{{RV|type=command


| arma3
|game1= arma3
 
|version1= 1.06
|1.06


|gr1= Multiplayer
|gr1= Multiplayer


| Returns the number of available slots in mission per [[Side|side]] (both empty and taken). <br>In singleplayer mission, it returns number of playable units per side.
|descr= Returns the number of available slots in mission per [[Side|side]] (both empty and taken). <br>In singleplayer mission, it returns number of playable units per side.


| '''playableSlotsNumber''' side
|s1= [[playableSlotsNumber]] side


|p1= side: [[Side]]
|p1= side: [[Side]]


| [[Number]]
|r1= [[Number]]
 
 
|x1= <code>_maxBluforPlayers = [[playableSlotsNumber]] [[blufor]];</code>
 


| [[playersNumber]], [[playableUnits]], [[switchableUnits]]
|x1= <sqf>_maxBluforPlayers = playableSlotsNumber blufor;</sqf>


|
|seealso= [[playersNumber]] [[playableUnits]] [[switchableUnits]]
}}
}}
{{GameCategory|arma3|New Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Latest revision as of 11:23, 13 May 2022

Hover & click on the images for description

Description

Description:
Returns the number of available slots in mission per side (both empty and taken).
In singleplayer mission, it returns number of playable units per side.
Groups:
Multiplayer

Syntax

Syntax:
playableSlotsNumber side
Parameters:
side: Side
Return Value:
Number

Examples

Example 1:
_maxBluforPlayers = playableSlotsNumber blufor;

Additional Information

See also:
playersNumber playableUnits switchableUnits

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note