preloadCamera: Difference between revisions

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m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]OFP[ _]Elite *(\|.*)?\]\]" to "{{GameCategory|ofpe|Scripting Commands}}")
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{{Command|Comments=
{{Command|Comments=
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| arma1 |Game name=
| arma1 |Game name=
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|gr1 = Camera Control |GROUP1=
|gr1 = Camera Control |GROUP1=
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| Preload all textures and models around given [[Position]] to avoid visual artifacts after camera is moved.
| Preload all textures and models around given [[Position]] to avoid visual artifacts after camera is moved.
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Returns true once all data is ready. See [[camPreload]] for alternative, more flexible camera preloading. |DESCRIPTION=
Returns true once all data is ready. See [[camPreload]] for alternative, more flexible camera preloading. |DESCRIPTION=
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| '''preloadCamera''' position|SYNTAX=
| '''preloadCamera''' position|SYNTAX=
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| [[Boolean]] |RETURNVALUE=
| [[Boolean]] |RETURNVALUE=
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|x1= <code>[[waitUntil]] {[[preloadCamera]] [[markerPos]] "cam_location_2"};</code> |EXAMPLE1=
|x1= <code>[[waitUntil]] {[[preloadCamera]] [[markerPos]] "cam_location_2"};</code> |EXAMPLE1=
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| [[camPreload]],[[camPreloaded]]  |SEEALSO=
| [[camPreload]],[[camPreloaded]]  |SEEALSO=

Revision as of 03:12, 17 January 2021

Hover & click on the images for description

Description

Description:
Preload all textures and models around given Position to avoid visual artifacts after camera is moved. Should be used before any abrupt camera change/cut. Returns true once all data is ready. See camPreload for alternative, more flexible camera preloading.
Groups:
Camera Control

Syntax

Syntax:
preloadCamera position
Parameters:
position: Array - format Position
Return Value:
Boolean

Examples

Example 1:
waitUntil {preloadCamera markerPos "cam_location_2"};

Additional Information

See also:
camPreloadcamPreloaded

Notes

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Notes

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