preloadCamera: Difference between revisions

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m (Text replacement - " \| *(([^=\| ]+)('''|\[\[)([^=\| ]+)) * +\|p1=" to " |s1= $1 |p1=")
m (Text replacement - "\| *(arg|eff|mp|serverExec|gr[0-9]) *= *(.*) * *\|([^=0-9]{12})" to "|$1=$2 |descr=$3")
Line 21: Line 21:
|gr1= Camera Control
|gr1= Camera Control


| Preload all textures and models around given [[Position]] to avoid visual artifacts after camera is moved.
|descr= Preload all textures and models around given [[Position]] to avoid visual artifacts after camera is moved.


Should be used before any abrupt camera change/cut.
Should be used before any abrupt camera change/cut.

Revision as of 22:16, 13 June 2021

Hover & click on the images for description

Description

Description:
Preload all textures and models around given Position to avoid visual artifacts after camera is moved. Should be used before any abrupt camera change/cut. Returns true once all data is ready. See camPreload for alternative, more flexible camera preloading.
Groups:
Camera Control

Syntax

Syntax:
preloadCamera position
Parameters:
position: Array - format Position
Return Value:
Boolean

Examples

Example 1:
waitUntil {preloadCamera markerPos "cam_location_2"};

Additional Information

See also:
camPreloadcamPreloaded

Notes

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