publicVariableClient

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Revision as of 03:10, 24 August 2012 by Kylania (talk | contribs) (New command missing from the wiki.)
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Description

Description:
Send the variable value to the client computer. Only type Number is supported in version 1.33 and before. The following types are supported since 1.34: Number, Boolean, Object and Group. The Client ID is the temporary ID given to a connected client for that session. You can find out this ID with the owner command (using it on a player's character, for example, will give you that players client ID).
Groups:
Uncategorised

Syntax

Syntax:
clientID publicVariableClient varName
Parameters:
clientID: Number
varName: String
Return Value:
Nothing

Examples

Example 1:
3 publicVariableClient "CTFscoreOne";

Additional Information

See also:
publicVariablepublicVariableServer

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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Notes

publicVariableServer (run on client)
publicVariableClient (run on server)
Publishes a variable (name as STRING) to a specific client, from the server. This is useful where you want to synchronize a variable with only a specific client.
This is a useful way to cut down on network traffic, as publicVariable commands are issued as a priority message. So use publicVariable sparingly, and these commands where they apply. - Rocket

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