remoteControl

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Revision as of 23:17, 21 December 2014 by DreadedEntity (talk | contribs) (added 2 commands to the "See Also" which may be useful to people seeking to use the command)
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Description

Description:
Switch on remote control of the unit.
Groups:
Uncategorised

Syntax

Syntax:
who remoteControl whom
Parameters:
who: Object -
whom: Object -
Return Value:
Nothing

Examples

Example 1:
player remoteControl driver UAV; driver UAV switchCamera "Internal"; //switchCamera required

Additional Information

See also:
switchCameraselectPlayer

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

TeRp
You must use switchCamera in order to remote control the unit and.
You can only remoteControl characters, e.g. if yo want to remote control a car, you have to add a driver and use
"player remoteControl driver someVehicle".
Posted on Jan 25, 2010 - 14:35 (CEST)
Lou Montana
Arma 1.05 :
  • You can remoteControl multiple units at the same time.
  • It is not needed to switchCamera to the unit to be able to control it - it is needed to be able to fire with.
  • The switchCamera is fixed : the player can't change internal/external/optics view.
  • Do not think about it like a selectPlayer : it is used to give the control to the vehicle role the unit is in.
  • SwitchCamera to the vehicle the unit is in ; the camera will go depending the role you are remoteControlling.
  • The AI driver won't follow your vehicle move orders.
  • If the player dies, the death screen will appear, not automatically turning back to the player.
  • If you want to stop the remote control, use objNull as remote controller.
  • Example :
player remoteControl driver jeep1;  // will remoteControl it, you still will have full control of the player
jeep1 switchCamera "internal";  // fix the camera to the ''vehicle'' and not to (driver jeep1) !
waitUntil { !(alive jeep1) || !(alive player) };
objNull remoteControl driver jeep1;  // removes the remoteControlling
player switchCamera "internal";  // returns to the player

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