runInitScript: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Some wiki formatting)
mNo edit summary
 
(2 intermediate revisions by one other user not shown)
Line 23: Line 23:
|gr1= System
|gr1= System


|descr= Fades in mission screen and re-executes [[Event Scripts#init.sqf|init.sqf]] and [[Event Scripts#init.sqs|init.sqs]] scripts. In [[Eden Editor]] the code inside the "Init" mission attribute is executed.
|descr= Fades in mission screen and re-executes [[Event Scripts#init.sqf|init.sqf]] and [[Event Scripts#init.sqs|init.sqs]] scripts. In [[:Category:Eden Editor|Eden Editor]] the code inside the "Init" mission attribute is executed.


|s1= [[runInitScript]]
|s1= [[runInitScript]]
|r1= [[Nothing]]


|x1= <sqf>runInitScript;</sqf>
|x1= <sqf>runInitScript;</sqf>
|r1= [[Nothing]]


|seealso= [[Event Scripts]]
|seealso= [[Event Scripts]]
}}
}}

Latest revision as of 11:35, 28 September 2023

Hover & click on the images for description

Description

Description:
Fades in mission screen and re-executes init.sqf and init.sqs scripts. In Eden Editor the code inside the "Init" mission attribute is executed.
Groups:
System

Syntax

Syntax:
runInitScript
Return Value:
Nothing

Examples

Example 1:
runInitScript;

Additional Information

See also:
Event Scripts

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note