say: Difference between revisions

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| Format of speechName is [sound, maxTitlesDistance]. Unit will say given sound. When unit is person, it will also perform corresponding lipsync effect provided an appropriate .lip file has been created for this sound. A unit that has been killed or does not exist will not say anything. Compare this with [[playSound]] which will always play a sound at the location of the player. If camera is not within given range, title is not shown and the sound will not be heard. Sound is defined in [[description.ext]]. |= Description
| Format of speechName is [sound, maxTitlesDistance]. Unit will say given sound. When unit is person, it will also perform corresponding lipsync effect provided an appropriate .lip file has been created for this sound. A unit that has been killed or does not exist will not say anything. Compare this with [[playSound]] which will always play a sound at the location of the player. If camera is not within given range, title is not shown and the sound will not be heard. Sound is defined in [[Description.ext]]. |= Description
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Revision as of 04:21, 2 August 2006

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Description

Description:
Format of speechName is [sound, maxTitlesDistance]. Unit will say given sound. When unit is person, it will also perform corresponding lipsync effect provided an appropriate .lip file has been created for this sound. A unit that has been killed or does not exist will not say anything. Compare this with playSound which will always play a sound at the location of the player. If camera is not within given range, title is not shown and the sound will not be heard. Sound is defined in Description.ext.
Groups:
Uncategorised

Syntax

Syntax:
unit say speechname
Parameters:
unit: Object
speechName: Array
Return Value:
Nothing

Examples

Examples:
Example needed

Additional Information

See also:
See also needed

Notes

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Notes

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