say: Difference between revisions

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When unit is person, it will also perform corresponding lipsync effect providing an appropriate .lip file has been created for this sound.   
When unit is person, it will also perform corresponding lipsync effect providing an appropriate .lip file has been created for this sound.   


A unit that has been killed or does not exist will not '''say''' anything.  Compare this with [[playSound]] which will play a sound at the location of the player
A unit that has been killed or does not exist will not '''say''' anything.  Compare this with [[playSound]] which will always play a sound at the location of the player


If camera is not withing given range, title is not shown and the sound will not be heard.
If camera is not withing given range, title is not shown and the sound will not be heard.


Sound is defined in [[Description.ext|description.ext]].
Sound is defined in [[Description.ext|description.ext]].

Revision as of 10:18, 20 May 2006


unit say speechname


Operand types:

unit: Object

speechName: Array

Type of returned value:

Nothing

Compatibility:

Added in version 1.75

Description:

Format of speechName is [sound, maxTitlesDistance].

Unit will say given sound.

When unit is person, it will also perform corresponding lipsync effect providing an appropriate .lip file has been created for this sound.

A unit that has been killed or does not exist will not say anything. Compare this with playSound which will always play a sound at the location of the player

If camera is not withing given range, title is not shown and the sound will not be heard.

Sound is defined in description.ext.