screenToWorld: Difference between revisions

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(add. ArmA2 classification)
 
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{{RV|type=command


[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
|game1= arma2
|version1= 1.00
 
|game2= arma2oa
|version2= 1.50
 
|game3= tkoh
|version3= 1.00
 
|game4= arma3
|version4= 0.50
 
|gr1= Positions
 
|descr= Returns the position on landscape ([[Position#PositionAGL|PositionAGL]]) corresponding to the given point on screen (in UI coordinates).
 
|s1= [[screenToWorld]] screen
 
|p1= screen: [[Array]] - screen position [x,y] (see [[SafeZone]] for more info)
 
|r1= [[Array]] - [[Position#PositionAGL|PositionAGL]], world position on surface [x,y,0]
 
|x1= <sqf>_wPos = screenToWorld [0.5, 0.5];</sqf>
 
|seealso= [[SafeZone]] [[worldToScreen]]
}}

Latest revision as of 16:49, 8 November 2023

Hover & click on the images for description

Description

Description:
Returns the position on landscape (PositionAGL) corresponding to the given point on screen (in UI coordinates).
Groups:
Positions

Syntax

Syntax:
screenToWorld screen
Parameters:
screen: Array - screen position [x,y] (see SafeZone for more info)
Return Value:
Array - PositionAGL, world position on surface [x,y,0]

Examples

Example 1:
_wPos = screenToWorld [0.5, 0.5];

Additional Information

See also:
SafeZone worldToScreen

Notes

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