screenToWorld: Difference between revisions

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{{Command|= Comments
{{RV|type=command
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| arma2 |= Game name
|game1= arma2
|version1= 1.00


|1.00|= Game version
|game2= arma2oa
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|version2= 1.50


| Returns the position on landscape (in world coordinates) corresponding to the given point on screen (in UI coordinates). |= Description
|game3= tkoh
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|version3= 1.00


| '''screenToWorld''' screen |= Syntax
|game4= arma3
|version4= 0.50


|p1= screen: [[Array]] - Screen position [x,y] (see [[SafeZone]] for more info) |= PARAMETER1
|gr1= Positions


|p2= |= PARAMETER2
|descr= Returns the position on landscape ([[Position#PositionAGL|PositionAGL]]) corresponding to the given point on screen (in UI coordinates).


|p3= |= PARAMETER3
|s1= [[screenToWorld]] screen


| [[Array]] - World position on surface [x,y,0] |= RETURNVALUE
|p1= screen: [[Array]] - screen position [x,y] (see [[SafeZone]] for more info)


|r1= [[Array]] - [[Position#PositionAGL|PositionAGL]], world position on surface [x,y,0]


|x1= <code>_wPos = [[screenToWorld]] [0.5,0.5];</code> |= EXAMPLE1
|x1= <sqf>_wPos = screenToWorld [0.5, 0.5];</sqf>


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|seealso= [[SafeZone]] [[worldToScreen]]
 
| [[SafeZone]], [[worldToScreen]] |= SEEALSO
 
|  |= MPBEHAVIOUR
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}}
}}
<h3 style='display:none'>Notes</h3>
<dl class='command_description'>
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</dl>
<h3 style='display:none'>Bottom Section</h3>
[[Category:ArmA 2: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Latest revision as of 16:49, 8 November 2023

Hover & click on the images for description

Description

Description:
Returns the position on landscape (PositionAGL) corresponding to the given point on screen (in UI coordinates).
Groups:
Positions

Syntax

Syntax:
screenToWorld screen
Parameters:
screen: Array - screen position [x,y] (see SafeZone for more info)
Return Value:
Array - PositionAGL, world position on surface [x,y,0]

Examples

Example 1:
_wPos = screenToWorld [0.5, 0.5];

Additional Information

See also:
SafeZone worldToScreen

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note