selectRandomWeighted: Difference between revisions

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{{Command|Comments=
{{Command


|arma3|Game name=
|arma3
|1.76|Game version=
|1.76


|gr1= Arrays |GROUP1=
|gr1= Arrays


|Returns a random element from the given array according to assigned weights. Engine solution to [[BIS_fnc_selectRandomWeighted]]. A few notes:
|Returns a random element from the given array according to assigned weights. Engine solution to [[BIS_fnc_selectRandomWeighted]]. A few notes:
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* The weights don't have to total to 1  
* The weights don't have to total to 1  
* If numbers of items and weights do not match, the shortest array is used
* If numbers of items and weights do not match, the shortest array is used
* A single array Syntax is slightly faster then Alt Syntax |DESCRIPTION=
* A single array Syntax is slightly faster then Alt Syntax


|'''selectRandomWeighted''' valuesAndWeights |SYNTAX=
|'''selectRandomWeighted''' valuesAndWeights


|p1= valuesAndWeights: [[Array]] - array in format [value1, weight1, value2, weight2...], where:<span>
|p1= valuesAndWeights: [[Array]] - array in format [value1, weight1, value2, weight2...], where:<span>
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</span>
</span>


| [[Anything]] - random weighted value or [[Nothing]] if array is empty or all weights are 0 |RETURNVALUE=
| [[Anything]] - random weighted value or [[Nothing]] if array is empty or all weights are 0


|s2 = values '''selectRandomWeighted''' weights |SYNTAX2=
|s2 = values '''selectRandomWeighted''' weights


|p21= values: [[Array]] - array of [[Anything]]
|p21= values: [[Array]] - array of [[Anything]]
|p22= weights: [[Array]] - array of [[Number]]s
|p22= weights: [[Array]] - array of [[Number]]s


|r2= [[Anything]] - random weighted value or [[Nothing]] if any of arrays is empty or all weights are 0 |RETURNVALUE2=
|r2= [[Anything]] - random weighted value or [[Nothing]] if any of arrays is empty or all weights are 0
   
   
|x1= <code>_randomWeightedElement = [[selectRandomWeighted]] [1,0.1,2,0.2,3,1.3,4,2.4,5,7.5];</code> |EXAMPLE1=
|x1= <code>_randomWeightedElement = [[selectRandomWeighted]] [1,0.1,2,0.2,3,1.3,4,2.4,5,7.5];</code>
|x2= <code>_randomWeightedElement = [1,2,3,4,5] [[selectRandomWeighted]] [0.1,0.2,1.3,2.4,7.5];</code> |EXAMPLE2=
|x2= <code>_randomWeightedElement = [1,2,3,4,5] [[selectRandomWeighted]] [0.1,0.2,1.3,2.4,7.5];</code>


| [[random]], [[select]], [[selectRandom]], [[selectMin]], [[selectMax]] |SEEALSO=
| [[random]], [[select]], [[selectRandom]], [[selectMin]], [[selectMax]]


}}
}}

Revision as of 12:02, 18 January 2021

Hover & click on the images for description

Description

Description:
Returns a random element from the given array according to assigned weights. Engine solution to BIS_fnc_selectRandomWeighted. A few notes:
  • Negative weights are not supported
  • If an item's weight is 0, the item is ignored
  • The weights don't have to total to 1
  • If numbers of items and weights do not match, the shortest array is used
  • A single array Syntax is slightly faster then Alt Syntax
Groups:
Arrays

Syntax

Syntax:
selectRandomWeighted valuesAndWeights
Parameters:
valuesAndWeights: Array - array in format [value1, weight1, value2, weight2...], where:
  • value: Anything - weighted value
  • weight: Number - values relative weight
Return Value:
Anything - random weighted value or Nothing if array is empty or all weights are 0

Alternative Syntax

Syntax:
values selectRandomWeighted weights
Parameters:
values: Array - array of Anything
weights: Array - array of Numbers
Return Value:
Anything - random weighted value or Nothing if any of arrays is empty or all weights are 0

Examples

Example 1:
_randomWeightedElement = selectRandomWeighted [1,0.1,2,0.2,3,1.3,4,2.4,5,7.5];
Example 2:
_randomWeightedElement = [1,2,3,4,5] selectRandomWeighted [0.1,0.2,1.3,2.4,7.5];

Additional Information

See also:
randomselectselectRandomselectMinselectMax

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on June 26, 2017 - 19:17 (UTC)
Killzone Kid
A 100000 runs of the following code: _values = [0,1,2,3,4,5,6,7,8,9]; _weights = [0.109,0.65,0.01,1.01,1.24,0,1.59,0.09,1.15,0.55]; _result = _values selectRandomWeighted _weights; Gave this result:
0 - 0
0.01 - 144
0.09 - 1409
0.109 - 1633
0.55 - 8673
0.65 - 10127
1.01 - 15668
1.15 - 18059
1.24 - 19518
1.59 - 24769