selectionNames

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Description

Description:
Returns the list of model selections
Groups:
Uncategorised

Syntax

Syntax:
selectionNames object
Parameters:
object: Object
Return Value:
Array - List of selection names

Alternative Syntax

Syntax:
object selectionNames LOD Template:since
Parameters:
object: Object
LOD: String could be: "Memory", "Geometry", "FireGeometry", "LandContact", "HitPoints"
Return Value:
Nothing

Examples

Example 1:
_house= "Land_i_House_Small_02_V3_F" createVehicle _pos; selectionNames _house; // ["door_1","door_2","damt_1","door_handle_1","door_handle_2","glass_1_hide","glass_2_hide","glass_3_hide","glass_1_unhide","glass_2_unhide","glass_3_unhide","glass_4_hide","glass_4_unhide"]
Example 2:
selectionNames player; // ["spine","spine1","spine2","spine3","head","leftshoulder","leftarm","leftarmroll","leftforearm","leftforearmroll","lefthand","rightshoulder","rightarm","rightarmroll","rightforearm","rightforearmroll","righthand","pelvis","leftupleg","leftuplegroll","leftleg","leftlegroll","leftfoot","lefttoebase","rightupleg","rightuplegroll","rightleg","rightlegroll","rightfoot","righttoebase","weapon","proxy:\a3\characters_f\proxies\weapon.001","proxy:\a3\characters_f\proxies\pistol.001","proxy:\a3\characters_f\proxies\binoculars.001","proxy:\a3\characters_f\proxies\launcher.001","launcher","nvg","proxy:\a3\characters_f\proxies\nvg.001","proxy:\a3\characters_f\proxies\flag.001","proxy:\a3\characters_f\proxies\equipment.001","proxy:\a3\characters_f\proxies\backpack.001","proxy:\a3\characters_f\proxies\pistol_holstered.001","proxy:\a3\characters_f\proxies\head_male.001","proxy:\a3\characters_f\proxies\glasses.001","proxy:\a3\characters_f\proxies\headgear.001","proxy:\a3\characters_f\proxies\hair.001","proxy:\a3\characters_f\proxies\backpack2.001","proxy:\a3\characters_f\proxies\radio.001","body_proxy","head_proxy","lefthandindex1","lefthandindex2","lefthandindex3","lefthandmiddle1","lefthandmiddle2","lefthandmiddle3","lefthandring","lefthandpinky1","lefthandpinky2","lefthandpinky3","lefthandring1","lefthandring2","lefthandring3","lefthandthumb1","lefthandthumb2","lefthandthumb3","righthandindex1","righthandindex2","righthandindex3","righthandmiddle1","righthandmiddle2","righthandmiddle3","righthandring","righthandpinky1","righthandpinky2","righthandpinky3","righthandring1","righthandring2","righthandring3","righthandthumb1","righthandthumb2","righthandthumb3","injury_hands","camo","proxy:\a3\characters_f\heads\bysta.001","injury_legs","proxy:\a3\characters_f\proxies\hmd.001","hl","insignia","injury_body","clan"]
Example 3:
HitPart hit selections only:selectionNames player select { !(player selectionPosition [_x, "HitPoints"] isEqualTo [0,0,0]) }; // ["spine1","spine2","spine3","head","leftarm","leftarmroll","leftforearm","rightarm","rightarmroll","rightforearm","pelvis","leftupleg","leftuplegroll","leftlegroll","leftfoot","rightupleg","rightuplegroll","rightleg","rightlegroll","rightfoot"]

Additional Information

See also:
createSimpleObjecthideSelectionselectionPosition

Notes

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Notes

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Posted on June 5, 2016 - 05:52 (UTC)
Pennyworth
selectionNames returns an array of named selections from only the resolution LODs.