set3DENLayer: Difference between revisions

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m (Text replacement - "|= Game version" to "|Game version=")
m (Text replacement - "Bool" to "Boolean")
Line 13: Line 13:
|p1= entity: [[Eden Entity]] |PARAMETER1=
|p1= entity: [[Eden Entity]] |PARAMETER1=
|p2= layerID: [[Number]] - layer ID as returned by [[add3DENLayer]] command |PARAMETER2=
|p2= layerID: [[Number]] - layer ID as returned by [[add3DENLayer]] command |PARAMETER2=
| [[Bool]] - [[true]] if the entity was moved succesfully |RETURNVALUE=  
| [[Boolean]] - [[true]] if the entity was moved succesfully |RETURNVALUE=  


|x1= <code>_myLayer = -1 [[add3DENLayer]] "CTRG";
|x1= <code>_myLayer = -1 [[add3DENLayer]] "CTRG";

Revision as of 01:18, 24 August 2020

Hover & click on the images for description

Description

Description:
Set layer for Eden Entity.
Groups:
Uncategorised

Syntax

Syntax:
entity set3DENLayer layerID
Parameters:
entity: Eden Entity
layerID: Number - layer ID as returned by add3DENLayer command
Return Value:
Boolean - true if the entity was moved succesfully

Examples

Example 1:
_myLayer = -1 add3DENLayer "CTRG"; player set3DENLayer _myLayer;

Additional Information

See also:
add3DENLayer remove3DENLayer get3DENLayerEntities

Notes

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Notes


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