setAccTime: Difference between revisions

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m (formatting, named params)
m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ |()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}")
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|x1= <code>[[setAccTime]] 0.1;</code>
|x1= <code>[[setAccTime]] 0.1;</code>


| [[accTime]], [[setTimeMultiplier]], [[timeMultiplier]], [[useAudioTimeForMoves]]
|seealso= [[accTime]], [[setTimeMultiplier]], [[timeMultiplier]], [[useAudioTimeForMoves]]
}}
}}



Revision as of 00:59, 17 February 2021

Hover & click on the images for description

Description

Description:
Set simulation acceleration coefficient. May also be used to slow time in cutscenes.
Multiplayer:
Command is disabled in multiplayer
Groups:
Time

Syntax

Syntax:
setAccTime accFactor
Parameters:
accFactor: Number - Factor. Value is clamped to 1/128 - 4
Return Value:
Nothing

Examples

Example 1:
setAccTime 0.1;

Additional Information

See also:
accTimesetTimeMultipliertimeMultiplieruseAudioTimeForMoves

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on August 4, 2006 - 10:58
hardrock
Notes from before the conversion: A good habit to get into is setting the accTime to 1 at the start of all cutscenes, in case the player is running at 4x speed when the scene starts.