setAccTime: Difference between revisions

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|game1= ofp
|game1= ofp


|version1 = 1.00
|version1= 1.00
 
|game2= ofpe
 
|version2= 1.00
 
|game3= arma1
 
|version3= 1.00
 
|game4= arma2
 
|version4= 1.00
 
|game5= arma2oa
 
|version5= 1.51
 
|game6= tkoh
 
|version6= 1.00
 
|game7= arma3
 
|version7= 0.50


|gr1= Time
|gr1= Time


|mp= Command is disabled in multiplayer
|mp= Command is disabled in multiplayer.


|descr= Set simulation acceleration coefficient. May also be used to slow time in cutscenes.
|descr= Set simulation acceleration coefficient. May also be used to slow time in cutscenes.
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</dl>
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Revision as of 02:08, 26 March 2021

Hover & click on the images for description

Description

Description:
Set simulation acceleration coefficient. May also be used to slow time in cutscenes.
Multiplayer:
Command is disabled in multiplayer.
Groups:
Time

Syntax

Syntax:
setAccTime accFactor
Parameters:
accFactor: Number - Factor. Value is clamped to 1/128 - 4
Return Value:
Nothing

Examples

Example 1:
setAccTime 0.1;

Additional Information

See also:
accTimesetTimeMultipliertimeMultiplieruseAudioTimeForMoves

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on August 4, 2006 - 10:58
hardrock
Notes from before the conversion: A good habit to get into is setting the accTime to 1 at the start of all cutscenes, in case the player is running at 4x speed when the scene starts.