setBleedingRemaining: Difference between revisions

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{{Command|Comments=
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|gr1= Object Manipulation |GROUP1=
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| Sets for how many seconds injured unit leaves blood trail. The unit damage must be ><nowiki>=</nowiki> 0.1 for this command to have an effect, otherwise, the [[getBleedingRemaining]] will return 0 and no blood trail is left behind. |DESCRIPTION=
| Sets for how many seconds injured unit leaves blood trail. The unit damage must be ><nowiki>=</nowiki> 0.1 for this command to have an effect, otherwise, the [[getBleedingRemaining]] will return 0 and no blood trail is left behind. |DESCRIPTION=
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| unit '''setBleedingRemaining''' time |SYNTAX=
| unit '''setBleedingRemaining''' time |SYNTAX=
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| [[getBleedingRemaining]], [[isBurning]], [[isBleeding]] |SEEALSO=  
| [[getBleedingRemaining]], [[isBurning]], [[isBleeding]] |SEEALSO=  


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Revision as of 03:52, 17 January 2021

Hover & click on the images for description

Description

Description:
Sets for how many seconds injured unit leaves blood trail. The unit damage must be >= 0.1 for this command to have an effect, otherwise, the getBleedingRemaining will return 0 and no blood trail is left behind.
Groups:
Object Manipulation

Syntax

Syntax:
unit setBleedingRemaining time
Parameters:
unit: Object
time: Number
Return Value:
Nothing

Examples

Example 1:
_unit setBleedingRemaining 60;
Example 2:
player setDamage 0.25; player setBleedingRemaining 120;

Additional Information

See also:
getBleedingRemainingisBurningisBleeding

Notes

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Notes

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