setBleedingRemaining: Difference between revisions

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m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
m (Text replacement - "<sqf>([^ ]+) <\/sqf>" to "<sqf>$1</sqf>")
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|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <sqf>_unit setBleedingRemaining 60;
|x1= <sqf>_unit setBleedingRemaining 60;</sqf>
</sqf>


|x2= <sqf>player setDamage 0.25;
|x2= <sqf>player setDamage 0.25;

Revision as of 12:04, 13 May 2022

Hover & click on the images for description

Description

Description:
Sets for how many seconds injured unit leaves blood trail. The unit damage must be >= 0.1 for this command to have an effect, otherwise, the getBleedingRemaining will return 0 and no blood trail is left behind.
Groups:
Object Manipulation

Syntax

Syntax:
unit setBleedingRemaining time
Parameters:
unit: Object
time: Number
Return Value:
Nothing

Examples

Example 1:
_unit setBleedingRemaining 60;
Example 2:
player setDamage 0.25; player setBleedingRemaining 120;

Additional Information

See also:
getBleedingRemaining isBurning isBleeding

Notes

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