setEffectCondition: Difference between revisions

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m (Text replacement - "|= Game version" to "|Game version=")
m (Text replacement - "|PARAMETER1= |p22=" to "|PARAMETER21= |p22=")
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|s2= waypoint '''setEffectCondition''' statement |SYNTAX=
|s2= waypoint '''setEffectCondition''' statement |SYNTAX=


|p21= waypoint: [[Waypoint]] - [[Array]] format [[Waypoint]] |PARAMETER1=
|p21= waypoint: [[Waypoint]] - [[Array]] format [[Waypoint]] |PARAMETER21=
|p22= statement: [[String]] |PARAMETER2=
|p22= statement: [[String]] |PARAMETER2=



Revision as of 03:35, 3 September 2019

-wrong parameter ("Arma") defined!-1.00
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Description

Description:
The statement is executed when the trigger or waypoint is activated and the effects are launched depending on the result.
  • If the result is a boolean and true, the effect is launched.
  • If the result is an object, the effect is launched if the result is the player or the player vehicle.
  • If the result is an array, the effect is launched if the result contains the player or the player vehicle.
Groups:
Uncategorised

Syntax

Syntax:
trigger setEffectCondition statement
Parameters:
trigger: Object
statement: String
Return Value:
Nothing

Alternative Syntax

Syntax:
waypoint setEffectCondition statement
Parameters:
waypoint: Waypoint - Array format Waypoint
statement: String
Return Value:
Nothing

Examples

Example 1:
_triggerObj setEffectCondition "thisList";

Additional Information

See also:
createTrigger

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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Notes

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