setEffectCondition: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "[[Category:Scripting Commands ArmA|" to "[[Category:Scripting Commands Armed Assault|")
mNo edit summary
Line 5: Line 5:


|1.00|Game version=
|1.00|Game version=
|gr1= Triggers |GROUP1=
____________________________________________________________________________________________
____________________________________________________________________________________________


Line 26: Line 28:


|p21= waypoint: [[Waypoint]] - [[Array]] format [[Waypoint]] |PARAMETER21=
|p21= waypoint: [[Waypoint]] - [[Array]] format [[Waypoint]] |PARAMETER21=
|p22= statement: [[String]] |PARAMETER2=
|p22= statement: [[String]] |PARAMETER22=


|r2= [[Nothing]] |RETURNVALUE2=
|r2= [[Nothing]] |RETURNVALUE2=

Revision as of 22:36, 24 September 2020

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
The statement is executed when the trigger or waypoint is activated and the effects are launched depending on the result.
  • If the result is a boolean and true, the effect is launched.
  • If the result is an object, the effect is launched if the result is the player or the player vehicle.
  • If the result is an array, the effect is launched if the result contains the player or the player vehicle.
Groups:
Triggers

Syntax

Syntax:
trigger setEffectCondition statement
Parameters:
trigger: Object
statement: String
Return Value:
Nothing

Alternative Syntax

Syntax:
waypoint setEffectCondition statement
Parameters:
waypoint: Waypoint - Array format Waypoint
statement: String
Return Value:
Nothing

Examples

Example 1:
_triggerObj setEffectCondition "thisList";

Additional Information

See also:
createTrigger

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section