setEffectCondition: Difference between revisions

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| The statement is executed when the trigger or waypoint is activated and the effects are launched depending on the result. If the result is a boolean and true, the effect is launched. If the result is an object, the effect is launched if the result is the player or the player vehicle. If the result is an array, the effect is launched if the result contains the player or the player vehicle. |= Description
| The statement is executed when the trigger or waypoint is activated and the effects are launched depending on the result.
 
*If the result is a [[Boolean|boolean]] and [[true]], the effect is launched.
*If the result is an [[object]], the effect is launched if the result is the player or the player vehicle.
*If the result is an [[Array|array]], the effect is launched if the result contains the player or the player vehicle. |= Description
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Revision as of 18:32, 11 October 2006

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
The statement is executed when the trigger or waypoint is activated and the effects are launched depending on the result.
  • If the result is a boolean and true, the effect is launched.
  • If the result is an object, the effect is launched if the result is the player or the player vehicle.
  • If the result is an array, the effect is launched if the result contains the player or the player vehicle.
Groups:
Uncategorised

Syntax

Syntax:
trigger or waypoint setEffectCondition statement
Parameters:
trigger or waypoint: Object
statement: String
Return Value:
Nothing

Examples

Example 1:
trigger setEffectCondition "thisList"

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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