setEffectCondition: Difference between revisions

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| trigger '''setEffectCondition''' "statement" |= Syntax
| trigger '''setEffectCondition''' statement |= Syntax


|p1= trigger: [[Object]] |= Parameter 1
|p1= trigger: [[Object]] |= Parameter 1
Line 23: Line 23:
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|s2= [[Waypoint]] '''setEffectCondition''' "statement" |= Syntax
|s2= waypoint '''setEffectCondition''' "statement" |= Syntax


|p21= statement: [[String]] |= Parameter 2
|p21= waypoint: [[Array]] - format [[Waypoint]] |= Parameter 1
|p22= statement: [[String]] |= Parameter 2


|r2= [[Nothing]] |= Return value
|r2= [[Nothing]] |= Return value

Revision as of 19:33, 25 January 2009

-wrong parameter ("Arma") defined!-1.00
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Description

Description:
The statement is executed when the trigger or waypoint is activated and the effects are launched depending on the result.
  • If the result is a boolean and true, the effect is launched.
  • If the result is an object, the effect is launched if the result is the player or the player vehicle.
  • If the result is an array, the effect is launched if the result contains the player or the player vehicle.
Groups:
Uncategorised

Syntax

Syntax:
trigger setEffectCondition statement
Parameters:
trigger: Object
statement: String
Return Value:
Nothing

Alternative Syntax

Syntax:
waypoint setEffectCondition "statement"
Parameters:
waypoint: Array - format Waypoint
statement: String
Return Value:
Nothing

Examples

Example 1:
_triggerObj setEffectCondition "thisList"

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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