setEffectCondition

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Revision as of 10:44, 13 October 2011 by .kju (talk | contribs) (Added SEEALSO)
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-wrong parameter ("Arma") defined!-1.00
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Description

Description:
The statement is executed when the trigger or waypoint is activated and the effects are launched depending on the result.
  • If the result is a boolean and true, the effect is launched.
  • If the result is an object, the effect is launched if the result is the player or the player vehicle.
  • If the result is an array, the effect is launched if the result contains the player or the player vehicle.
Groups:
Uncategorised

Syntax

Syntax:
trigger setEffectCondition statement
Parameters:
trigger: Object
statement: String
Return Value:
Nothing

Alternative Syntax

Syntax:
waypoint setEffectCondition "statement"
Parameters:
waypoint: Array - format Waypoint
statement: String
Return Value:
Nothing

Examples

Example 1:
_triggerObj setEffectCondition "thisList"

Additional Information

See also:
createTrigger

Notes

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Notes

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