setIdentity: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " \| (\[\[[a-zA-Z ]+\]\]) \|x1=" to " |r1=$1 |x1=") |
Lou Montana (talk | contribs) m (Text replacement - " +" to " ") |
||
Line 32: | Line 32: | ||
| [[setFace]], [[setName]], [[setNameSound]], [[setSpeaker]], [[setPitch]], [[addGoggles]], [[loadIdentity]], [[lockIdentity]], [[Arma_3:_Event_Handlers#HandleIdentity | HandleIdentity EH]] | | [[setFace]], [[setName]], [[setNameSound]], [[setSpeaker]], [[setPitch]], [[addGoggles]], [[loadIdentity]], [[lockIdentity]], [[Arma_3:_Event_Handlers#HandleIdentity | HandleIdentity EH]] | ||
}} | }} | ||
{{GameCategory|arma1|Scripting Commands}} | {{GameCategory|arma1|Scripting Commands}} |
Revision as of 10:14, 11 June 2021
Description
- Description:
- Description needed
- Groups:
- Unit Identity
Syntax
- Syntax:
- Syntax needed
- Parameters:
- person: Object - unit to which the identity will be applied
- identity: String - name of the subclass in CfgIdentities
- Return Value:
- Nothing
Examples
- Example 1:
_soldier1 setIdentity "MyLittleSoldier";
- Example 2:
- Clone factory in MP:
for "_i" from 1 to 10 do { _bob = group player createUnit [typeOf player, position player, [], 0, "none"]; [_bob, "MyLittleSoldier"] remoteExec ["setIdentity", 0, _bob]; };
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note