setIdentity: Difference between revisions
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This command is an aggregate of the following commands: [[setName]], [[setFace]], [[setSpeaker]], [[setNameSound]], [[setPitch]], only the values are loaded from the given config. It also includes value for glasses for which currently there is no direct command, instead there is an inventory command [[addGoggles]]. | This command is an aggregate of the following commands: [[setName]], [[setFace]], [[setSpeaker]], [[setNameSound]], [[setPitch]], only the values are loaded from the given config. It also includes value for glasses for which currently there is no direct command, instead there is an inventory command [[addGoggles]]. | ||
|s1= | |s1= person [[setIdentity]] identity | ||
|p1= person: [[Object]] - unit to which the identity will be applied | |p1= person: [[Object]] - unit to which the identity will be applied |
Revision as of 23:27, 19 June 2021
Description
- Description:
- Sets identity of a person. The identities could be defined in a custom config in Description.ext or in the main config. For a list of available main config values see CfgIdentities.
This command is an aggregate of the following commands: setName, setFace, setSpeaker, setNameSound, setPitch, only the values are loaded from the given config. It also includes value for glasses for which currently there is no direct command, instead there is an inventory command addGoggles. - Groups:
- Unit Identity
Syntax
- Syntax:
- person setIdentity identity
- Parameters:
- person: Object - unit to which the identity will be applied
- identity: String - name of the subclass in CfgIdentities
- Return Value:
- Nothing
Examples
- Example 1:
_soldier1 setIdentity "MyLittleSoldier";
- Example 2:
- Clone factory in MP:
for "_i" from 1 to 10 do { _bob = group player createUnit [typeOf player, position player, [], 0, "none"]; [_bob, "MyLittleSoldier"] remoteExec ["setIdentity", 0, _bob]; };
Additional Information
- See also:
- setFacesetNamesetNameSoundsetSpeakersetPitchaddGogglesloadIdentitylockIdentity HandleIdentity EH
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Identity
- Scripting Commands: Local Effect