setIdentity: Difference between revisions
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{{Command | {{Command | ||
| ofp | | ofp | ||
|1.00 | |1.00 | ||
|arg= global | |arg= global | ||
|eff= local | |eff= local | ||
|gr1= Unit Identity | |gr1= Unit Identity | ||
| Sets identity of a person. The identities could be defined in a custom config in [[Description.ext#CfgIdentities|Description.ext]] or in the main config. For a list of available main config values see [[CfgIdentities]]. | | Sets identity of a person. The identities could be defined in a custom config in [[Description.ext#CfgIdentities|Description.ext]] or in the main config. For a list of available main config values see [[CfgIdentities]]. | ||
<br><br> | <br><br> | ||
This command is an aggregate of the following commands: [[setName]], [[setFace]], [[setSpeaker]], [[setNameSound]], [[setPitch]], only the values are loaded from the given config. It also includes value for glasses for which currently there is no direct command, instead there is an inventory command [[addGoggles]]. | This command is an aggregate of the following commands: [[setName]], [[setFace]], [[setSpeaker]], [[setNameSound]], [[setPitch]], only the values are loaded from the given config. It also includes value for glasses for which currently there is no direct command, instead there is an inventory command [[addGoggles]]. | ||
| person [[setIdentity]] identity | | person [[setIdentity]] identity | ||
|p1= person: [[Object]] - unit to which the identity will be applied | |p1= person: [[Object]] - unit to which the identity will be applied | ||
|p2= identity: [[String]] - name of the subclass in [[CfgIdentities]] | |p2= identity: [[String]] - name of the subclass in [[CfgIdentities]] | ||
| [[Nothing]] | | [[Nothing]] | ||
|x1= <code>_soldier1 [[setIdentity]] "MyLittleSoldier";</code> | |x1= <code>_soldier1 [[setIdentity]] "MyLittleSoldier";</code> | ||
|x2= Clone factory in MP: <code>[[for]] "_i" [[from]] 1 [[to]] 10 do | |x2= Clone factory in MP: <code>[[for]] "_i" [[from]] 1 [[to]] 10 do | ||
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_bob = [[group]] [[player]] [[createUnit]] [<nowiki/>[[typeOf]] [[player]], [[position]] [[player]], [], 0, "none"]; | _bob = [[group]] [[player]] [[createUnit]] [<nowiki/>[[typeOf]] [[player]], [[position]] [[player]], [], 0, "none"]; | ||
[_bob, "MyLittleSoldier"] [[remoteExec]] ["setIdentity", 0, _bob]; | [_bob, "MyLittleSoldier"] [[remoteExec]] ["setIdentity", 0, _bob]; | ||
};</code> | };</code> | ||
| [[setFace]], [[setName]], [[setNameSound]], [[setSpeaker]], [[setPitch]], [[addGoggles]], [[loadIdentity]], [[lockIdentity]], [[Arma_3:_Event_Handlers#HandleIdentity | HandleIdentity EH]] | | [[setFace]], [[setName]], [[setNameSound]], [[setSpeaker]], [[setPitch]], [[addGoggles]], [[loadIdentity]], [[lockIdentity]], [[Arma_3:_Event_Handlers#HandleIdentity | HandleIdentity EH]] | ||
}} | }} | ||
Revision as of 12:08, 18 January 2021
Description
- Description:
- Sets identity of a person. The identities could be defined in a custom config in Description.ext or in the main config. For a list of available main config values see CfgIdentities.
This command is an aggregate of the following commands: setName, setFace, setSpeaker, setNameSound, setPitch, only the values are loaded from the given config. It also includes value for glasses for which currently there is no direct command, instead there is an inventory command addGoggles. - Groups:
- Unit Identity
Syntax
- Syntax:
- person setIdentity identity
- Parameters:
- person: Object - unit to which the identity will be applied
- identity: String - name of the subclass in CfgIdentities
- Return Value:
- Nothing
Examples
- Example 1:
_soldier1 setIdentity "MyLittleSoldier";
- Example 2:
- Clone factory in MP:
for "_i" from 1 to 10 do { _bob = group player createUnit [typeOf player, position player, [], 0, "none"]; [_bob, "MyLittleSoldier"] remoteExec ["setIdentity", 0, _bob]; };
Additional Information
- See also:
- setFacesetNamesetNameSoundsetSpeakersetPitchaddGogglesloadIdentitylockIdentity HandleIdentity EH
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Unit Identity
- Scripting Commands: Local Effect
- Scripting Commands OFP 1.46
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.99
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands