setInfoPanel: Difference between revisions

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m (Text replacement - "\{\{ *codecomment *\| *\/\/ *([^ ]+) *\}\} " to "{{cc|$1}}")
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{{RV|type=command
{{RV|type=command


| arma3
|game1= arma3


|1.72
|version1= 1.72


|gr1= Custom Panels
|gr1= Custom Panels


| Opens given component or first component of given component type on specified info panel.
|descr= Opens given component or first component of given component type on specified info panel.


| [[setInfoPanel]] [infopanelId, componentClassOrType];
|s1= [[setInfoPanel]] [infopanelId, componentClassOrType];


|p1= infoPanelId: [[String]] - info panel classname, or "left" or "right"
|p1= infoPanelId: [[String]] - info panel classname, or "left" or "right"
Line 15: Line 15:
|p2= componentClassOrType: [[String]]
|p2= componentClassOrType: [[String]]


| [[Boolean]] - [[true]] if panel was successfully opened, [[false]] otherwise (e.g. opening GPS on player without GPS item or setting panel to vehicle that doesn't have such capability configured)
|r1= [[Boolean]] - [[true]] if panel was successfully opened, [[false]] otherwise (e.g. opening GPS on player without GPS item or setting panel to vehicle that doesn't have such capability configured)


|x1 = <code>{{cc|opens slingload assistant on right panel}}_result = [[setInfoPanel]] ["VehicleSystemsDisplayManagerComponentRight", "SlingLoadDisplayComponent"];</code>
|x1 = <code>{{cc|opens slingload assistant on right panel}}_result = [[setInfoPanel]] ["VehicleSystemsDisplayManagerComponentRight", "SlingLoadDisplayComponent"];</code>


| [[Arma 3 Custom Info]], [[infoPanel]], [[infoPanels]], [[infoPanelComponents]], [[enableInfoPanelComponent]], [[infoPanelComponentEnabled]]
|seealso= [[Arma 3 Custom Info]], [[infoPanel]], [[infoPanels]], [[infoPanelComponents]], [[enableInfoPanelComponent]], [[infoPanelComponentEnabled]]
}}
}}
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
{{GameCategory|arma3|Scripting Commands}}

Revision as of 19:39, 29 January 2021

Hover & click on the images for description

Description

Description:
Opens given component or first component of given component type on specified info panel.
Groups:
Custom Panels

Syntax

Syntax:
setInfoPanel [infopanelId, componentClassOrType];
Parameters:
infoPanelId: String - info panel classname, or "left" or "right"
componentClassOrType: String
Return Value:
Boolean - true if panel was successfully opened, false otherwise (e.g. opening GPS on player without GPS item or setting panel to vehicle that doesn't have such capability configured)

Examples

Example 1:
// opens slingload assistant on right panel_result = setInfoPanel ["VehicleSystemsDisplayManagerComponentRight", "SlingLoadDisplayComponent"];

Additional Information

See also:
Arma 3 Custom InfoinfoPanelinfoPanelsinfoPanelComponentsenableInfoPanelComponentinfoPanelComponentEnabled

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note