setLightUseFlare: Difference between revisions

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m (Text replacement - "]]<dd class="note">" to "]]</dt> <dd class="note">")
m (Text replacement - " \| *(([^=\| ]+)('''|\[\[)([^=\| ]+)) * +\|p1=" to " |s1= $1 |p1=")
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| Sets if light has flare.
| Sets if light has flare.


| light [[setLightUseFlare]] bool
|s1=  light [[setLightUseFlare]] bool


|p1= light: [[Object]]
|p1= light: [[Object]]

Revision as of 00:21, 13 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Lights

Syntax

Syntax:
light setLightUseFlare bool
Parameters:
light: Object
bool: Boolean
Return Value:
Nothing

Examples

Example 1:
myLight setLightUseFlare true;

Additional Information

See also:
setLightAmbientsetLightColorlightAttachObjectlightDetachObjectsetLightIntensitysetLightAttenuationsetLightBrightnesssetLightFlareSizesetLightFlareMaxDistancesetLightDayLight

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on Mar 25, 2014 - 18:50
ffur2007slx2_5
1. In Arma 3 ver 1.14 flare color can be changed via setLightColor.
2. Flare won't have visual presentation in daytime.
3. setLightUseFlare needs to be used together with setLightFlareSize and setLightFlareMaxDistance so that a flare can be seen.