setMusicEventHandler: Difference between revisions

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|1.02|Game version=
|1.02|Game version=
|gr1 = Event Handlers |GROUP1=
|gr2 = Sounds |GROUP2=
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[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Event_Handlers|{{uc:{{PAGENAME}}}}]]

Revision as of 14:18, 18 September 2020

Hover & click on the images for description

Description

Description:
Sets given music track event handler. Will overwrite other music event handlers. Use addMusicEventHandler if you want to stack them.
Groups:
Event HandlersSounds

Syntax

Syntax:
setMusicEventHandler [type, function]
Parameters:
[type, function]: Array
type: String - "MusicStart" or "MusicStop"
function: String - script to be executed. Passes params array 0: class name of the sound in CfgMusic, 1: event handler id
Return Value:
Number - id of the event handler

Examples

Example 1:
_ehID = setMusicEventHandler ["MusicStart", "hint str _this"];
Example 2:
_ehID = setMusicEventHandler ["MusicStop", "hint str _this"];

Additional Information

See also:
addMusicEventHandlerremoveMusicEventHandlerplayMusicremoveAllMusicEventHandlers

Notes

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Notes

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