setPilotCameraRotation: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...)
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|x1 = <code> [[vehicle]] [[player]] '''setPilotCameraRotation''' [<nowiki/>[[rad]] 90, [[rad]] 45 ]</code>
|x1 = <code> [[vehicle]] [[player]] '''setPilotCameraRotation''' [<nowiki/>[[rad]] 90, [[rad]] 45 ]</code>
| [[hasPilotCamera]], [[getPilotCameraPosition]], [[getPilotCameraDirection]], [[getPilotCameraRotation]], [[getPilotCameraTarget]], [[setPilotCameraDirection]], [[setPilotCameraTarget]]
| [[hasPilotCamera]], [[getPilotCameraPosition]], [[getPilotCameraDirection]], [[getPilotCameraRotation]], [[getPilotCameraTarget]], [[setPilotCameraDirection]], [[setPilotCameraTarget]]
}}
}}



Revision as of 01:36, 19 January 2021

Hover & click on the images for description

Description

Description:
Sets rotation (relative to the centered camera position) of the object airplane or helicopter pilotCamera .
Groups:
Pilot Camera

Syntax

Syntax:
object setPilotCameraRotation rotation
Parameters:
object: Object
rotation: Array - [x,y] - format [yaw (turn), pitch (elevation)]. Values are in radians, positive values are left yaw and down pitch from the center.
Return Value:
Nothing

Examples

Example 1:
vehicle player setPilotCameraRotation [rad 90, rad 45 ]

Additional Information

See also:
hasPilotCameragetPilotCameraPositiongetPilotCameraDirectiongetPilotCameraRotationgetPilotCameraTargetsetPilotCameraDirectionsetPilotCameraTarget

Notes

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