setPilotLight: Difference between revisions

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{{Command|Comments=
{{Command


| arma3 |Game name=
| arma3


|1.32|Game version=
|1.32


|gr1 = Lights |GROUP1=
|gr1 = Lights


|arg= local |MPARGUMENTS=
|arg= local


|eff= global |MPeff=
|eff= global


| Switches headlights of a vehicle on/off. Note that the vehicle has to be [[local]], for global variant use [[Arma 3 Actions]] "[[Arma_3_Actions#LightOn|LightOn]]"/"[[Arma_3_Actions#LightOff|LightOff]]" |DESCRIPTION=
| Switches headlights of a vehicle on/off. Note that the vehicle has to be [[local]], for global variant use [[Arma 3 Actions]] "[[Arma_3_Actions#LightOn|LightOn]]"/"[[Arma_3_Actions#LightOff|LightOff]]"


| vehicle [[setPilotLight]] set |SYNTAX=
| vehicle [[setPilotLight]] set


|p1= vehicle: [[Object]] |PARAMETER1=
|p1= vehicle: [[Object]]


|p2= set: [[Boolean]] |PARAMETER2=
|p2= set: [[Boolean]]


| [[Nothing]] |RETURNVALUE=
| [[Nothing]]


|x1= <code>car [[setPilotLight]] [[true]];</code>|EXAMPLE1=
|x1= <code>car [[setPilotLight]] [[true]];</code>




| [[isLightOn]], [[isCollisionLightOn]], [[setCollisionLight]], [[isIRLaserOn]] |SEEALSO=
| [[isLightOn]], [[isCollisionLightOn]], [[setCollisionLight]], [[isIRLaserOn]]


| |MPBEHAVIOUR=
|
}}
}}



Revision as of 12:09, 18 January 2021

Hover & click on the images for description

Description

Description:
Switches headlights of a vehicle on/off. Note that the vehicle has to be local, for global variant use Arma 3 Actions "LightOn"/"LightOff"
Groups:
Lights

Syntax

Syntax:
vehicle setPilotLight set
Parameters:
vehicle: Object
set: Boolean
Return Value:
Nothing

Examples

Example 1:
car setPilotLight true;

Additional Information

See also:
isLightOnisCollisionLightOnsetCollisionLightisIRLaserOn

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Posted on September 28, 2018 - 04:03 (UTC)
HazJ
This command will not work when using enableSimulation FALSE before this command is executed. However collision lights still do using setCollisionLight. // Workaround - Put in object init field this setPilotLight true; this setCollisionLight true; [this] spawn { sleep 0.001; (_this select 0) enableSimulation false; };