setPylonsPriority: Difference between revisions

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| Overrides default pylons priorities  
| Overrides default pylons priorities |= Description
{{warning|This command is not final and might be changed in a near future.}}|= Description
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| vehicle setPylonsPriority [priority pylon1, priority pylon2, ...] |= Syntax
| vehicle '''setPylonsPriority''' [priority pylon1, priority pylon2, ...] |= Syntax


|p1= vehicle: [[Object]] |= Parameter 1
|p1= vehicle: [[Object]] |= Parameter 1
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|x1= (vehicle player) setPylonsPriority [0,1,2,3,4,5,5,4,3,2,1,0];|= Example 1
|x1= <code>([[vehicle]] [[player]]) [[setPylonsPriority]] [0,1,2,3,4,5,5,4,3,2,1,0];</code>|= Example 1
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Revision as of 20:06, 16 May 2017

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Description

Description:
Overrides default pylons priorities
Groups:
Uncategorised

Syntax

Syntax:
vehicle setPylonsPriority [priority pylon1, priority pylon2, ...]
Parameters:
vehicle: Object
[priority pylon 1, priority pylon 2,..., priority pylon n] : Array
Return Value:
Nothing

Examples

Example 1:
(vehicle player) setPylonsPriority [0,1,2,3,4,5,5,4,3,2,1,0];

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Notes

Bottom Section