setSpeedMode: Difference between revisions

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(note mentioned in description)
(moving note to discuss as it seems a bit vague)
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<dd class="notedate">Posted on 17 May 2008
<dt class="note>'''[[User:Paul-Hewson|Paul-Hewson]]'''
<dd class="note">In Multiplayer, this command is overwritten by itself to NORMAL or FULLSPEED (i don't know which one, but it's fast move) when you ask the unit to move via script (ex : _unit doMove (getMarkerPos "destination"); )
The solution to solve this problem is to initialize the setSpeedMode after your order the unit to move.
So basically it gives you :
_unit doMove (getMarkerPos "destination");
_unit setSpeedMode "LIMITED";
If you plan to move the unit again after it reaches its destination, you will have to set the speed mode to LIMITED again like i did just above.





Revision as of 14:01, 5 February 2019

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Description

Description:
Sets group speed mode. If unit is passed as param, unit's group is used. Mode may be one of:
  • "UNCHANGED" (unchanged)
  • "LIMITED" (half speed)
  • "NORMAL" (full speed, maintain formation)
  • "FULL" (do not wait for any other units in formation)
Groups:
Uncategorised

Syntax

Syntax:
groupName setSpeedMode mode
Parameters:
groupName: Object or Group
mode: String
Return Value:
Nothing

Examples

Example 1:
_groupOne setSpeedMode "LIMITED";

Additional Information

See also:
speedMode

Notes

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Notes

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