setSpeedMode: Difference between revisions

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{{Command|Comments=
{{Command


| ofp |Game name=
| ofp


|1.00|Game version=
|1.00


|arg= local |Multiplayer Arguments=
|arg= local


|eff= global |Multiplayer Effects=
|eff= global


|gr1= Groups |GROUP1=
|gr1= Groups


| Sets group speed mode. If unit is passed as param, unit's group is used. Mode may be one of:  
| Sets group speed mode. If unit is passed as param, unit's group is used. Mode may be one of:  
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* '''"NORMAL"''' (full speed, maintain formation)
* '''"NORMAL"''' (full speed, maintain formation)
* '''"FULL"''' (do not wait for any other units in formation)
* '''"FULL"''' (do not wait for any other units in formation)
|DESCRIPTION=


| groupName '''setSpeedMode''' mode |SYNTAX=


|p1= groupName: [[Object]] or [[Group]] |PARAMETER1=
| groupName '''setSpeedMode''' mode


|p2= mode: [[String]] |PARAMETER2=
|p1= groupName: [[Object]] or [[Group]]


| [[Nothing]] |RETURNVALUE=
|p2= mode: [[String]]
 
| [[Nothing]]
   
   
|x1= <code>_groupOne [[setSpeedMode]] "LIMITED";</code> |EXAMPLE1=
|x1= <code>_groupOne [[setSpeedMode]] "LIMITED";</code>


| [[speedMode]] |SEEALSO=
| [[speedMode]]


}}
}}

Revision as of 12:09, 18 January 2021

Hover & click on the images for description

Description

Description:
Sets group speed mode. If unit is passed as param, unit's group is used. Mode may be one of:
  • "UNCHANGED" (unchanged)
  • "LIMITED" (half speed)
  • "NORMAL" (full speed, maintain formation)
  • "FULL" (do not wait for any other units in formation)
Groups:
Groups

Syntax

Syntax:
groupName setSpeedMode mode
Parameters:
groupName: Object or Group
mode: String
Return Value:
Nothing

Examples

Example 1:
_groupOne setSpeedMode "LIMITED";

Additional Information

See also:
speedMode

Notes

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Notes