setStarterRTD: Difference between revisions

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m (Some wiki formatting)
m (Text replacement - "\|x([0-9]) *= * <code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
 
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* engine index -1: all engines
* engine index -1: all engines


|s1= helicopterRTD [[setStarterRTD]] [enable, engineIndex]
|s1= helicopterRTD [[setStarterRTD]] [enable, engineIndex]


|p1= helicopterRTD : [[ObjectRTD]] - helicopter
|p1= helicopterRTD : [[ObjectRTD]] - helicopter
Line 22: Line 22:
|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>[[vehicle]] [[player]] [[setStarterRTD]] [<nowiki/>[[true]], -1];</code>
|x1= <sqf>vehicle player setStarterRTD [true, -1];</sqf>


|seealso=
|seealso=
}}
}}

Latest revision as of 11:38, 13 May 2022

Hover & click on the images for description

Description

Description:
Toggle the starter for the given helicopter engine(s) on or off.
  • engine index 0: engine #1
  • engine index 1: engine #2
  • engine index 2: engine #3
  • engine index -1: all engines
Groups:
RTD

Syntax

Syntax:
helicopterRTD setStarterRTD [enable, engineIndex]
Parameters:
helicopterRTD : ObjectRTD - helicopter
enable : Boolean - on or off
engineIndex : Number - engine index
Return Value:
Nothing

Examples

Example 1:
vehicle player setStarterRTD [true, -1];

Additional Information

See also:
See also needed

Notes

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