setSystemOfUnits: Difference between revisions

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2 - imperial
2 - imperial


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|x1= <code>[[if]] ([[player]] [[in]] _myHelicopter) [[then]] { [[setSystemOfUnits]] 2; };</code>
|x1= <code>[[if]] ([[player]] [[in]] _myHelicopter) [[then]] { [[setSystemOfUnits]] 2; };</code>

Revision as of 11:17, 10 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
SystemBroken Commands

Syntax

Syntax:
Syntax needed
Parameters:
value: Number - possible values are:
0 - metric
1 - mixed
2 - imperial
Return Value:
Nothing

Examples

Example 1:
if (player in _myHelicopter) then { setSystemOfUnits 2; };

Additional Information

See also:
See also needed

Notes

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