setSystemOfUnits: Difference between revisions

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m (Text replacement - "\| *(arg|eff|mp|serverExec|gr[0-9]) *= *(.*) * *\|([^=0-9]{12})" to "|$1=$2 |descr=$3")
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{{RV|type=command
{{RV|type=command


| arma3
|game1= arma3
|version1= 0.50


|eff= local |= effect
|eff= local
 
|0.50


|gr1= System
|gr1= System
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{{Feature|important|This command is buggy: any value other than 0 (metric) will display both units at the same time.}}
{{Feature|important|This command is buggy: any value other than 0 (metric) will display both units at the same time.}}


|s1= [[setSystemOfUnits]] value
|s1= [[setSystemOfUnits]] value


|p1= value: [[Number]] - possible values are:<br><!-- <br> instead of * list because of a Return value title display bug -->
|p1= value: [[Number]] - possible values are:
0 - metric<br>
* 0 - metric
1 - mixed<br>
* 1 - mixed
2 - imperial
* 2 - imperial


|r1= [[Nothing]]
|r1= [[Nothing]]

Revision as of 09:43, 14 June 2021

Hover & click on the images for description

Description

Description:
Set system of units. This will only impact gauges from advanced flight model.
This command is buggy: any value other than 0 (metric) will display both units at the same time.
Groups:
SystemBroken Commands

Syntax

Syntax:
setSystemOfUnits value
Parameters:
value: Number - possible values are:
  • 0 - metric
  • 1 - mixed
  • 2 - imperial
Return Value:
Nothing

Examples

Example 1:
if (player in _myHelicopter) then { setSystemOfUnits 2; };

Additional Information

See also:
forceRotorLibSimulationAdvanced Helicopter Flight ModelRotorLib commands systemOfUnits

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note